Manufacturing
From Helbreath Portal
Manufacturing (Manu) is one of the five item creation skills, which cannot be increased in the Helbreath USA cash shop. Using this skill a player can create weapons and armors, including some bows that cannot be obtained in other ways. The equipment made via manu can be better than its normal counterparts. The ingredients to make items with manu are mostly coals and metals obtained by mining. As the manu skill increases, the player gains access to additional recipes and the quality of created items improves. Manu is a relatively long skill to train, and most of its benefits are only apparent when the player gets close to 100%.
Contents |
Using Manufacturing
To learn the manu skill a player must use a Manufacturing Manual, found for sale at the blacksmith. Learning the manual sets the player's manu skill to 20%. A Smith's Anvil, also purchased at the blacksmith, is needed to create items. Double-clicking the anvil or clicking on the Manufacture button while the anvil is in the bag opens the Tinkering window which contains a list of recipes available at the current skill %. Recipes for which all the ingredients are present in the bag are shown in blue; for the others, the missing ingredients are displayed in gray when the recipe is clicked. After selecting a recipe displayed in blue, the player can place the required ingredients into the window without placing any superfluous ones. This can be done by either:
- Double-clicking on a single item or dragging it into the window, or
- Double-clicking on a stack of items or dragging it into the window - in both cases, one item from the stack will be placed into the window.
Only one item can be created at once. The ingredients can be placed in any order. Once all the correct ingredients have been placed, the Manufacture button can be clicked to attempt the creation. If it succeeds, the ingredients are depleted and the item is placed in the bag or dropped on the ground if the bag is full. A bit of Exp is also awarded. If it fails, the ingredients are not depleted. The success chance is equal to the player's manu skill %.
Two types of items can be made by manu: materials and equipment. Items of the material type are used in recipes of equipment. Materials display a Purity value when created while equipment displays a Completion value. However, for later sections of this guide, it is good to know that for all items,
completion (%) = purity + 100
Purity of Manufactured Items
Since the purity of an item will influence how "good" it is, knowing how the purity is determined may be useful. The purity of materials depends on the manu skill while the purity of equipment depends on the ingredients and sometimes on the skill as well.
In the following table are all the materials that can be manufactured. The "maximum skill" is explained later in the guide.
| Item | Required Skill | Maximum Skill | Ingredients | |||||
|---|---|---|---|---|---|---|---|---|
| Super Coal | 20 | 30 | Coal | Coal | Coal | |||
| Iron Bar | 20 | 30 | Iron | Iron | Iron | Super Coal | ||
| Bronze Bar | 40 | 95 | Bronze Nugget | Bronze Nugget | Bronze Nugget | Super Coal | ||
| Silver Bar | 40 | 95 | Silver Nugget | Silver Nugget | Silver Nugget | Super Coal | ||
| Gold Bar | 70 | 95 | Gold Nugget | Gold Nugget | Gold Nugget | Super Coal | ||
| Mithril Bar | 85 | 95 | Mithril | Mithril | Ultra Coal | Super Coal | ||
| Ultra Coal | 80 | 90 | Super Coal | Super Coal | Iron | |||
| Bag of Bow Strings | 80 | 85 | Barley | Barley | Barley | Ogre Hair | Ogre Hair | Ogre Hair |
| Bow Limb | 80 | 85 | Unicorn Antenna | Mithril Bar | Mithril Bar | Mithril Bar | Gold Bar | Gold Bar |
The purity of materials is as follows:
Minimum purity (%) = skill / 2 (rounded down)
Maximum purity (%) = 2 * (skill / 2, rounded down)
The purity is randomly chosen between those two values.
In the following table is all the equipment that can be manufactured. The "item average", "total value" and "values" are subsequently explained.
Abbreviations of ingredients:
| AF: Aresden Flag | CL: Cyclops Leather | MB: Mithril Bar |
| BB: Bronze Bar | DM6: Damage Necklace (DMG+6) | OL: Orc Leather |
| BHP: Big Health Potion | EF: Elvine Flag | PST: Platinum Scavenger Token |
| BL: Bow Limb | GB: Gold Bar | R: Ruby |
| BMP: Big Mana Potion | HL: Hellhound Leather | SB: Silver Bar |
| BBS: Bag of Bow Strings | I: Iron | SC: Super Coal |
| BtL: Boot Leather | IB: Iron Bar | UC: Ultra Coal |
| CL: Coal | M: Mithril | WL: Werewolf Leather |
| CHE: Cyclops Hand Edge |
The ingredients that are of the material type are in italics.
| Item | Required Skill | Maximum Skill | Item Average | Total Value | Ingredients and Values | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Dagger | 30 | 40 | 26 | 3 | IB 2 | SC 1 | ||||
| Short Sword | 40 | 50 | 33 | 5 | IB 2 | SC 2 | I 1 | C 0 | ||
| Main Gauche | 50 | 60 | 41 | 5 | IB 2 | SC 2 | I 1 | C 0 | ||
| Gladius | 60 | 70 | 48 | 5 | IB 2 | SC 2 | I 1 | C 0 | ||
| Long Sword | 40 | 50 | 33 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Sabre | 50 | 60 | 41 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Scimitar | 60 | 70 | 48 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Falchion | 70 | 80 | 56 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Esterk | 40 | 50 | 33 | 5 | IB 2 | IB 2 | SC 1 | I 0 | ||
| Rapier | 50 | 60 | 41 | 5 | IB 2 | IB 2 | SC 1 | I 0 | ||
| Broad Sword | 50 | 60 | 41 | 7 | IB 2 | IB 2 | SC 2 | SC 1 | ||
| bastard Sword | 60 | 70 | 48 | 8 | IB 2 | IB 2 | SC 2 | SC 1 | C 1 | I 0 |
| Claymore | 70 | 80 | 56 | 8 | IB 2 | IB 2 | SC 2 | SC 1 | SC 1 | |
| Great Sword | 80 | 90 | 63 | 8 | IB 2 | IB 2 | UC 2 | SC 1 | SC 1 | |
| Flameberge | 90 | 100 | 71 | 10 | IB 2 | IB 2 | UC 2 | UC 2 | SC 1 | SC 1 |
| Light Axe | 30 | 40 | 26 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Tomahawk * | 40 | 50 | 33 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Saxon Axe | 50 | 60 | 41 | 5 | IB 2 | IB 2 | SC 1 | C 0 | ||
| Double Axe | 60 | 70 | 48 | 6 | IB 2 | IB 2 | SC 1 | SC 1 | ||
| War Axe | 70 | 80 | 56 | 8 | IB 2 | IB 2 | SC 2 | SC 1 | SC 1 | |
| Battle Axe | 90 | 100 | 66 | 10 | IB 2 | IB 2 | UC 2 | UC 2 | SC 1 | SC 1 |
| Long Sword+1 | 45 | 80 | 43 | 7 | BB 2 | IB 2 | IB 2 | SC 1 | C 0 | C 0 |
| Sabre+1 | 55 | 85 | 51 | 7 | BB 2 | IB 2 | IB 2 | SC 1 | C 0 | C 0 |
| Scimitar+1 | 65 | 90 | 58 | 7 | BB 2 | IB 2 | IB 2 | SC 1 | C 0 | C 0 |
| Falchion+1 | 75 | 95 | 66 | 7 | BB 2 | IB 2 | IB 2 | SC 1 | C 0 | C 0 |
| Esterk+1 | 45 | 65 | 43 | 7 | BB 2 | IB 2 | IB 2 | SC 1 | I 0 | C 0 |
| Rapier+1 | 55 | 75 | 51 | 7 | BB 2 | IB 2 | IB 2 | SC 1 | I 0 | C 0 |
| Broad Sword+1 | 55 | 90 | 51 | 8 | BB 2 | IB 2 | IB 2 | SC 1 | SC 1 | |
| bastard Sword+1 | 65 | 95 | 58 | 9 | BB 2 | IB 2 | IB 2 | SC 1 | SC 1 | I 1 |
| Claymore+1 | 75 | 96 | 66 | 10 | BB 2 | IB 2 | IB 2 | SC 2 | SC 1 | SC 1 |
| Great Sword+1 | 84 | 97 | 73 | 10 | BB 2 | IB 2 | IB 2 | UC 2 | UC 1 | UC 1 |
| Flameberge+1 | 93 | 100 | 81 | 10 | BB 2 | IB 2 | IB 2 | IB 2 | UC 1 | UC 1 |
| Light Axe+1 | 40 | 60 | 36 | 5 | BB 2 | IB 2 | IB 1 | C 0 | ||
| Tomahawk+1 | 45 | 70 | 43 | 5 | BB 2 | IB 2 | IB 1 | C 0 | ||
| Saxon Axe+1 | 55 | 80 | 51 | 5 | BB 2 | IB 2 | IB 1 | C 0 | ||
| Double Axe+1 | 65 | 90 | 58 | 8 | BB 2 | IB 2 | IB 2 | SC 1 | SC 1 | |
| War Axe+1 | 80 | 94 | 66 | 8 | BB 2 | IB 2 | IB 2 | SC 1 | SC 1 | SC 0 |
| Battle Axe+1 | 95 | 100 | 75 | 9 | BB 2 | IB 2 | IB 2 | IB 1 | UC 1 | UC 1 |
| Long Sword+2 | 55 | 80 | 53 | 7 | MB 2 | GB 2 | CHE 2 | IB 1 | ||
| Sabre+2 | 65 | 85 | 61 | 7 | MB 2 | GB 2 | CHE 2 | IB 1 | UC 0 | SC 0 |
| Scimitar+2 | 75 | 90 | 68 | 7 | MB 2 | GB 2 | CHE 2 | IB 1 | UC 0 | SC 0 |
| Falchion+2 | 85 | 95 | 76 | 7 | MB 2 | GB 2 | CHE 2 | IB 1 | UC 0 | SC 0 |
| Esterk+2 | 55 | 65 | 53 | 7 | MB 2 | GB 2 | CHE 2 | IB 1 | UC 0 | SC 0 |
| Rapier+2 | 65 | 75 | 61 | 7 | MB 2 | GB 2 | CHE 2 | IB 1 | UC 0 | SC 0 |
| Broad Sword+2 | 65 | 80 | 61 | 8 | MB 2 | GB 2 | CHE 2 | IB 1 | IB 1 | |
| bastard Sword+2 | 75 | 85 | 68 | 8 | MB 2 | GB 2 | CHE 2 | IB 1 | IB 1 | |
| Claymore+2 | 85 | 90 | 76 | 10 | MB 2 | GB 2 | CHE 2 | IB 2 | IB 1 | IB 1 |
| Great Sword+2 | 94 | 95 | 83 | 10 | MB 2 | GB 2 | CHE 2 | IB 2 | IB 1 | UC 1 |
| Flameberge+2 | 97 | 100 | 85 | 10 | MB 2 | MB 2 | GB 2 | CHE 2 | IB 1 | IB 1 |
| Light Axe+2 * | 50 | 75 | 36 | 5 | MB 2 | GB 2 | CHE 1 | UC 0 | ||
| Tomahawk+2 * | 55 | 80 | 53 | 5 | MB 2 | GB 2 | CHE 1 | IB 0 | ||
| Saxon Axe+2 * | 65 | 85 | 61 | 5 | MB 2 | GB 2 | CHE 1 | IB 0 | ||
| Double Axe+2 | 75 | 90 | 68 | 8 | MB 2 | GB 2 | CHE 2 | IB 1 | IB 1 | |
| War Axe+2 | 90 | 95 | 76 | 8 | MB 2 | GB 2 | CHE 2 | IB 1 | IB 1 | IB 0 |
| Battle Axe+2 | 99 | 100 | 88 | 9 | MB 2 | MB 2 | GB 2 | M 1 | CHE 1 | IB 1 |
| Giant Sword | 95 | 100 | 75 | 9 | MB 2 | GB 2 | GB 2 | M 1 | CHE 1 | IB 1 |
| Black Shadow Sword | 99 | 100 | 75 | 10 | MB 2 | MB 2 | BB 2 | BB 2 | M 1 | CHE 1 |
| Hammer | 90 | 100 | 71 | 10 | GB 2 | IB 2 | IB 2 | IB 2 | UC 1 | UC 1 |
| Battle Hammer | 95 | 100 | 72 | 9 | MB 2 | GB 2 | GB 2 | M 1 | UC 1 | IB 1 |
| Barbarian Hammer | 99 | 100 | 73 | 10 | MB 2 | MB 2 | GB 2 | R 2 | M 1 | UC 1 |
| Hauberk M | 40 | 50 | 33 | 7 | SB 2 | IB 2 | IB 2 | OL 1 | ||
| Hauberk W | 40 | 50 | 33 | 7 | SB 2 | IB 2 | IB 2 | OL 1 | ||
| Chain Hose M | 50 | 60 | 41 | 8 | SB 2 | IB 2 | IB 2 | SC 1 | OL 1 | |
| Chain Hose W | 50 | 60 | 41 | 8 | SB 2 | IB 2 | IB 2 | SC 1 | OL 1 | |
| Scale Mail M | 60 | 70 | 48 | 10 | SB 2 | IB 2 | IB 2 | IB 2 | SC 1 | OL 1 |
| Scale Mail W | 60 | 70 | 48 | 10 | SB 2 | IB 2 | IB 2 | IB 2 | SC 1 | OL 1 |
| Chain Mail M | 70 | 80 | 56 | 10 | SB 2 | IB 2 | IB 2 | IB 2 | SC 1 | OL 1 |
| Chain Mail W | 70 | 80 | 56 | 10 | SB 2 | IB 2 | IB 2 | IB 2 | SC 1 | OL 1 |
| Plate Leggings M | 80 | 90 | 63 | 10 | SB 2 | IB 2 | IB 2 | IB 2 | UC 1 | CL 1 |
| Plate Leggings W | 80 | 90 | 63 | 10 | SB 2 | IB 2 | IB 2 | IB 2 | UC 1 | CL 1 |
| Plate Mail M | 90 | 100 | 71 | 10 | SB 2 | SB 2 | IB 2 | IB 2 | UC 1 | CL 1 |
| Plate Mail W | 90 | 100 | 71 | 10 | SB 2 | SB 2 | IB 2 | IB 2 | UC 1 | CL 1 |
| Wizard Hauberk M | 95 | 100 | 71 | 8 | MB 2 | SB 2 | M 2 | UC 1 | WL 1 | |
| Wizard Hauberk W | 95 | 100 | 71 | 6 | MB 2 | SB 2 | UC 1 | WL 1 | ||
| Knight Hauberk M | 95 | 100 | 80 | 8 | MB 2 | SB 2 | M 2 | UC 1 | WL 1 | |
| Knight Hauberk W | 95 | 100 | 75 | 6 | MB 2 | MB 2 | UC 1 | WL 1 | ||
| Knight Plate Leggings M | 95 | 100 | 80 | 8 | MB 2 | SB 2 | M 2 | UC 1 | WL 1 | |
| Knight Plate Leggings W | 95 | 100 | 75 | 6 | MB 2 | MB 2 | UC 1 | WL 1 | ||
| Knight Plate Mail M | 99 | 100 | 71 | 9 | MB 2 | SB 2 | SB 2 | M 1 | UC 1 | WL 1 |
| Knight Plate Mail W | 99 | 100 | 71 | 9 | MB 2 | SB 2 | SB 2 | M 1 | UC 1 | WL 1 |
| Helm M | 75 | 85 | 60 | 8 | SB 2 | SB 2 | IB 2 | IB 1 | HL 1 | |
| Helm W | 75 | 85 | 56 | 8 | SB 2 | SB 2 | IB 2 | IB 1 | HL 1 | |
| Full-Helm M | 80 | 90 | 65 | 9 | SB 2 | SB 2 | IB 2 | UC 1 | SC 1 | HL 1 |
| Full-Helm W | 80 | 90 | 63 | 9 | SB 2 | SB 2 | IB 2 | UC 1 | SC 1 | HL 1 |
| Knight Full-Helm M | 95 | 100 | 75 | 8 | MB 2 | SB 2 | M 2 | UC 1 | WL 1 | |
| Knight Full-Helm W | 95 | 100 | 71 | 8 | MB 2 | SB 2 | M 2 | UC 1 | WL 1 | |
| Winged Helm M | 95 | 100 | 75 | 9 | MB 2 | SB 2 | SB 2 | M 1 | UC 1 | HL 1 |
| Winged Helm W | 95 | 100 | 71 | 9 | MB 2 | SB 2 | SB 2 | M 1 | UC 1 | HL 1 |
| Horned Helm M | 99 | 100 | 80 | 9 | MB 2 | SB 2 | SB 2 | M 1 | UC 1 | HL 1 |
| Horned Helm W | 99 | 100 | 80 | 9 | MB 2 | SB 2 | SB 2 | M 1 | UC 1 | HL 1 |
| Impact Bow | 80 | 85 | 48 | 6 | BBS 1 | BL 1 | MB 1 | GB 1 | CHE 1 | UC 1 |
| Deadly Shot | 90 | 90 | 56 | 6 | BBS 1 | BL 1 | EF 1 | EF 1 | AF 1 | AF 1 |
| Beast Bow | 99 | 100 | 63 | 5 | BBS 1 | BL 1 | DM6 1 | DM6 1 | PST 1 | |
| Bishop Boots, Warrior | 20 | 50 | 56 | 4 | BtL 1 | BtL 1 | BtL 1 | BHP 1 | ||
| Bishop Boots, Mage | 20 | 50 | 56 | 4 | BtL 1 | BtL 1 | BtL 1 | BMP 1 | ||
* These recipes are currently disabled.
Bishop Boots, Warrior and Bishop Boots, Mage are "activated" during each server reset - they receive Endurance + 21% and Exp + 10% stats, although their endurance does is not increased since they cannot be repaired.
When manufacturing equipment, every ingredient in a recipe has a purity and a value, which can be 0, 1 or 2 as seen in the table above. First, the average purity of ingredients (API) is calculated. The higher an ingredient's value, the more it contributes to that average:
average purity of ingredients (API) = (purity1 * value1 + purity2 * value2 + purity3 * value3 + purity4 * value4 + purity5 * value5 + purity6 * value6) / total value (rounded down)
where purity1 and value1 are the purity and value of the first ingredient, and so on. If there are less than 6 ingredients, the excessive terms are omitted. The total value is the sum of values of all ingredients, which is also found in the table above. When calculating the API, the following rules must be followed:
- Ingredients that are not of the material type do not have a purity value displayed; their purity is taken as 100.
- If the player's skill is lower than an ingredient's purity, the purity will be taken as:
modified purity (%) = purity - ([purity - skill] / 2, rounded down)
This also applies to ingredients that are not of the material type.
- Some recipes contain the same ingredient twice but with different values. In these cases, the first ingredient a player places in the Tinkering window will be treated as the first ingredient of that name in the recipe. In all of the recipes involved, the value of identical ingredients decreases with their order in the recipe. For that reason it is good practice, when making an item which requires the same ingredient multiple times, to place the higher purity ones first.
When the API has been determined, it is compared with the recipe's item average (IA) found in the table above. The item average is a measure of how "demanding" an item is in terms of purity. For example, when all the ingredients have a purity equal to the item average, the item will end up having 100% completion.
- If the API is higher than the IA:
purity (%) = 100 * [API - IA] / [100 - IA] (rounded down)
- If the API is lower than the IA:
purity (%) = 100 * [API - IA] / IA (rounded down)
In that case, the purity is below 0.
- If the API is equal to the IA, the purity is 0.
As a reminder, the completion of equipment is the purity + 100.
The following table can be used to find what API is required to create an item of a desired completion. This table is only valid for a manu skill of 100%.
| Average Purity of Ingredients | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Item Average | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
| 26 | 183 | 185 | 186 | 187 | 189 | 190 | 191 | 193 | 194 | 195 | 197 | 198 | 200 |
| 33 | 182 | 183 | 185 | 186 | 188 | 189 | 191 | 192 | 194 | 195 | 197 | 198 | 200 |
| 36 | 181 | 182 | 184 | 185 | 187 | 189 | 190 | 192 | 193 | 195 | 196 | 198 | 200 |
| 41 | 179 | 181 | 183 | 184 | 186 | 188 | 189 | 191 | 193 | 194 | 196 | 198 | 200 |
| 43 | 178 | 180 | 182 | 184 | 185 | 187 | 189 | 191 | 192 | 194 | 196 | 198 | 200 |
| 48 | 176 | 178 | 180 | 182 | 184 | 186 | 188 | 190 | 192 | 194 | 196 | 198 | 200 |
| 51 | 175 | 177 | 179 | 181 | 183 | 185 | 187 | 189 | 191 | 193 | 195 | 197 | 200 |
| 53 | 174 | 176 | 178 | 180 | 182 | 185 | 187 | 189 | 191 | 193 | 195 | 197 | 200 |
| 56 | 172 | 175 | 177 | 179 | 181 | 184 | 186 | 188 | 190 | 193 | 195 | 197 | 200 |
| 58 | 171 | 173 | 176 | 178 | 180 | 183 | 185 | 188 | 190 | 192 | 195 | 197 | 200 |
| 60 | 170 | 172 | 175 | 177 | 180 | 182 | 185 | 187 | 190 | 192 | 195 | 197 | 200 |
| 61 | 169 | 171 | 174 | 176 | 179 | 182 | 184 | 187 | 189 | 192 | 194 | 197 | 200 |
| 63 | 167 | 170 | 172 | 175 | 178 | 181 | 183 | 186 | 189 | 191 | 194 | 197 | 200 |
| 65 | 165 | 168 | 171 | 174 | 177 | 180 | 182 | 185 | 188 | 191 | 194 | 197 | 200 |
| 66 | 164 | 167 | 170 | 173 | 176 | 179 | 182 | 185 | 188 | 191 | 194 | 197 | 200 |
| 68 | 162 | 165 | 168 | 171 | 175 | 178 | 181 | 184 | 187 | 190 | 193 | 196 | 200 |
| 71 | 158 | 162 | 165 | 168 | 172 | 175 | 179 | 182 | 186 | 189 | 193 | 196 | 200 |
| 72 | 157 | 160 | 164 | 167 | 171 | 175 | 178 | 182 | 185 | 189 | 192 | 196 | 200 |
| 73 | 155 | 159 | 162 | 166 | 170 | 174 | 177 | 181 | 185 | 188 | 192 | 196 | 200 |
| 75 | 152 | 156 | 160 | 164 | 168 | 172 | 176 | 180 | 184 | 188 | 192 | 196 | 200 |
| 76 | 150 | 154 | 158 | 162 | 166 | 170 | 175 | 179 | 183 | 187 | 191 | 195 | 200 |
| 80 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 |
| 81 | 136 | 142 | 147 | 152 | 157 | 163 | 168 | 173 | 178 | 184 | 189 | 194 | 200 |
| 83 | 129 | 135 | 141 | 147 | 152 | 158 | 164 | 170 | 176 | 182 | 188 | 194 | 200 |
| 85 | 120 | 126 | 133 | 140 | 146 | 153 | 160 | 166 | 173 | 180 | 186 | 193 | 200 |
| 88 | 100 | 108 | 116 | 125 | 133 | 141 | 150 | 158 | 166 | 175 | 183 | 191 | 200 |
Thus, it is only possible to make a 200% completion item when the skill is 100% and all the ingredients have 100% purity.
Properties of Manufactured Equipment
Manu items differ in several ways from their normal counterparts:
- The color of manu equipment is different.
- Manu equipment has no level limit.
- The endurance of manu equipment is increased:
additional endurance = base endurance * purity / 100
When the purity is below 0, the endurance is lower than that of the normal counterpart.
- Manu armors, when upgraded with Stones of Merien, gain 20% additional endurance rather than 15%.
- The defense of manu armors is increased:
additional defense = base defense * purity / 200 (rounded down)
When the purity is below 0, the defense is lower than that of the normal counterpart.
- Manu weapons can be upgraded with Stones of Xelima up to +10 rather than +7.
- On critical attacks, manu weapons other than bows have the value of their purity added to hit probability.
- Manu weapons other than bows, with purity above 0, have an added lower damage limit.
added lower damage limit = purity / 20 (rounded down)
This works with both the small and large damage dice. Normally, a weapon dealing XdY + Z damage will produce a minimum damage of X + Z before modifiers and bonuses. The manu weapon's minimum damage will be X + Z + purity/20 (rounded down) before modifiers and bonuses (but after the Str modifier). When the damage is below this value, it is set to this value.
- Manu weapons other than bows, with purity below 0, have an upper damage limit.
upper damage limit = maximum dice roll
This works with both the small and large damage dice. Normally, a weapon dealing XdY + Z damage will produce a maximum damage of X * Y + Z before modifiers and bonuses. The manu weapon's maximum damage will be X * Y + Z before modifiers and bonuses (but after the Str modifier). When the damage is above this value, it is set to this value.
Training Manufacturing
Manu is a relatively long skill to train. In most cases the optimal way is that which uses the least minerals, since obtaining minerals is a significant part of the process. Here a way is suggested which only relies on Coals, Iron and Bronze Nuggets; in addition, coal usage is reduced to the lowest possible. If the player obtains minerals only from mining (not trading), then this way is the fastest.
Succeeding at a recipe only contributes to the advancement of the manu skill when the manu skill is below the maximum skill for that recipe, which is shown in a table above. The number of items to make for next % follows the skill raising formula found here. A player's Str must be above 10 to allow the manu skill to progress. The maximum attainable % is the double of the Str score, up to 100% (50 Str).
Note: This way involves storing certain items created while training and using these items in later steps. At one point, 12,130 items must be stored in total; this can be done on 18 accounts containing 72 characters with a maximum weight limit of 250, achievable at level 10.
| Step | Skill | Recipe | Amount to Make | Coal | Iron | Bronze Nugget | Amount to Store |
|---|---|---|---|---|---|---|---|
| 1 | 20-29 | Super Coal | 265 | 795 | All for step 2 | ||
| 2 | 30-39 | Dagger | 365 | 1,395 | 1095 | ||
| 3 | 40-79 | Bronze Bar | 13,577 | 40,731 | 40,731 | 4,806 for steps 6 and 7 | |
| 4 | 80-89 | Ultra Coal | 7,324 | 43,944 | 7,324 | All for step 7 | |
| 5 | 90-94 | Bronze Bar | 4,328 | 12,984 | 12,984 | ||
| 6 | 95 | Claymore+1 | 922 | 13,830 | 5,532 | ||
| 7 | 96-99 | Battle Axe+1 | 3,884 | 37,620 | 35,400 | ||
| Total | 151,299 | 49,351 | 53,715 |
The player can substitute Battle Axe+1 by Flamberge+1. Bronze Bars can be partially substituted by Silver Bars or Gold Bars as long as 4,806 Bronze Bars are created and stored.
Written by Rowechelon